About A-Bridge
Your hero does not stop and wait for you. They start moving as soon as you start drawing.
The aim of each level is to get the character safely to the other side. If the path is not there in time, they drop into the abyss below and the level is lost.
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Ink is not unlimited. You only get a set number of bridge segments, so a long, wobbly line can leave you short before the gap is covered. Some levels also have barriers in the way, and your bridge has to route around them.
Key features
- You draw every bridge yourself, freehand, while the level is running.
- Your character keeps walking the moment you begin a line.
- Each level gives you a limited number of building segments.
- Barriers block some routes and force you to change the bridge's path.
Tips & tricks
- Look at where the barriers are before you touch the screen, since the walk starts with your first stroke.
- Keep lines short and direct to save segments for the end of the gap.
- Draw just ahead of your character instead of finishing far-off sections first.










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