About Stickman Shield Duel
Your opponent lowers his shield only when he draws his own bow, and that short moment is your chance to release.
The catch is that the same rule applies to you. Your shield protects you only while you are not drawing, so the moment you pull back the string you become a target. Shoot too early and the arrow thuds into the shield. Wait too long and his arrow finds you first.
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You can fight through a six-opponent campaign, jump into a quick duel against the computer in Easy, Normal or Hard, or challenge a friend on the same device. Each duel is best of three rounds, and the first archer to win two rounds takes it. Wind and rocks change every round, and the rocks block flat shots.
Head hits deal 45 damage, body hits 25 and leg hits 12. The legs are not covered by a raised shield, and a leg hit slows the target down for a few seconds. Each hit on a shield cracks it, and after enough hits it breaks.
The campaign duelists each fight differently. Rookie Rob is slow and predictable, while Turtle Tom hides for a long time and then shoots fast. Tricky Tess fakes lowering her shield to bait your arrow, Iron Ivan carries a huge shield that covers him from head to toe and has extra health, Swift Sam keeps moving so you have to lead your shots, and the Champion combines everything with quick draws, feints and accurate aim in the wind.
In the campaign you earn up to three stars for each opponent: one for winning, one for winning 2-0 and one for finishing with at least half of your health.
Quick summary
- The goal is to land arrows while the opponent's shield is down and keep your own up.
- Both shields drop the moment either archer draws, so each exchange is a short window of mutual exposure.
- The first archer to win two rounds takes the duel. The campaign runs through six duelists and quick duels come in three difficulties.
- Wind and rocks change every round, so each round plays differently.
Key features
- Slow-motion knockouts and arrows that stay stuck in shields.
- Your shield goes back up on its own after your shot.
- A wind flag in the middle of the arena shows the wind before every shot.
- Steep lob shots can drop over the top of the shield onto the head.
- A broken shield leaves its owner open for 4.5 seconds.
Tips & tricks
- Shoot when the shield starts to drop, not once it is already down.
- Keep your draws short. You are exposed for the whole time you hold the string.
- Leg shots slip under a raised shield and slow the opponent's next draw.
- Check the wind flag before every shot.
- Against Iron Ivan, break the shield first or go for high lobs.









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