About Stickman The Last Wall
Every arrow flies on a real arc and every hit is physical, so a clean shot to the head ends any attacker on the spot, in slow motion.
Between the fights you earn gold, train your bow, raise a stone fortress and build ballistas, pitch cauldrons and alarm bells on the walls. A companion fights at your side and calls out danger, and after every wave your stickman takes a selfie you can save and share. When you are ready for a real test, Endless mode asks one question: how long can you hold?
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Quick summary
First-person 3D stickman archery with real arrow arcs, instant headshot kills and slow motion. Defend your wall in Waves or Endless mode, unlock five nights of rising difficulty, train your bow in the Armory, upgrade your fortress from a wooden palisade to a castle, build structures on the walls, fight beside a companion and collect more than 60 cosmetics for your archer.
Key features
Real archery. Every arrow has weight and drops over distance. Shots from more than 35 metres count as long shots and pay bonus gold, and the game remembers your longest one.
Six enemy types. Grunts, fast Runners, heavy Brutes with spiked clubs, Archers who shoot back from a distance, Shieldbearers who block every hit except a headshot until their shield breaks, and the Ink Giant, a boss who arrives every fifth wave.
Five nights. Start at Dusk and unlock Gloaming, Blue Hour, Midnight and Blood Moon by holding wave 15. Each night is darker and harder, enemies start wearing helmets that stop one headshot, and gold rewards grow up to four times.
Endless mode. A non-stop stream of enemies, a rising level every 30 seconds and a giant every fifth level. You get one revive per run, and after it the pressure eases a little so you can recover.
Armory. Thirteen permanent upgrades bought with gold: Strong Bow, Quick Draw, Flat Shot, Steady Hand, Thick Palisade, Carpenter, Spiked Logs, Looter, Headhunter, Head Start, Second Wind and two abilities, Arrow Rain and Focus.
Fortress and structures. Upgrade your defences from a Wooden Palisade to an Iron-bound Palisade, a Stone Wall and finally a Castle with towers. Each tier adds wall health and build slots, and enemies grow tougher with it. During a run you spend timber on a Ballista, a Pitch Cauldron, an Alarm Bell or a Spike Field, each with three levels.
A companion at your side. Choose an Archer, a Spearman or a Drummer. He warns you about archers and brutes, levels up as he fights and asks for a high five after three headshots in a row. You can also recruit a friend's archer with their archer code.
Kill cams. The final kill of every wave plays back in one of seven cinematic shots, including an arrow cam that rides the deadly arrow all the way to its target.
Wave selfies. After each wave your stickman poses for a selfie, printed as a polaroid with your name and stats. Save it or share it, and find your last eight photos in the Locker.
More than 60 cosmetics. Bodies, hats, faces, capes and wings, bows, arrow trails, hit effects and selfie poses in four rarities. Some legendary items cannot be bought at all; you earn them with feats such as slaying ten giants, holding wave 20 or landing 250 headshots.

Tips & tricks
Take out Archers first. They stop at a distance and keep shooting at you and your companion, while melee enemies have to walk all the way to the wall.
Shieldbearers block shots from the front. Aim for the head, or hit the shield three times to break it.
Keep your headshot streak going. Every third headshot in a row unlocks a high five with your companion and more gold for the rest of the wave.
Save the Pitch Cauldron for a crowd. It hits everyone hammering on its part of the wall and leaves them burning.
Ring the Alarm Bell when the wall is about to fall. A few seconds of stunned enemies is often enough to turn a lost wave around.
Spend gold in the Armory between runs. Quick Draw and Strong Bow make the biggest difference early, and Second Wind gives you a free revive in every run.
Going solo pays off on the scoreboard: without a companion you earn 25% more score, and a run without any structures adds another 20%.

Upgrades during a run
After every wave you choose one of three cards. Tempered Tips add body damage, Lighter String speeds up your draw, Fan Shot fires two extra arrows, Piercing Head lets arrows pass through enemies, Pitch Arrows explode on impact, Frost Feather slows whatever you hit, Steady Aim adds critical hits and Hawk Eye shows where your arrow will land. Reinforced Palisade and Pitch and Nails repair the wall when things get tight.

Frequently asked questions
Q: Is The Last Wall free to play?
A: Yes. The whole game is free in your browser, with no download and no account needed.
Q: Is my progress saved?
A: Yes. Gold, upgrades, cosmetics, your fortress and your selfies are saved in your browser on this device. Clearing your browser data resets them.
Q: Does it work on phones and tablets?
A: Yes. You aim with your finger and every action has an on-screen button.
Q: What is the difference between Waves and Endless?
A: Waves gives you breaks to choose upgrades and build structures and ends with a kill cam and a selfie after each wave. Endless never stops, gets harder every 30 seconds and allows one revive per run.
Q: How do I unlock harder nights?
A: Hold wave 15 on a night to unlock the next one. There are five nights in total.
Q: How do I play with my friend's archer?
A: Your friend opens the Locker, goes to Share and copies their archer code. You paste it under Recruit a friend in the Companion tab, and their stickman joins your wall in their own outfit.
Q: Does the companion make the game easier?
A: He helps, but waves bring 18% more enemies when he is with you and his kills pay half. Headshots are always up to you.









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