About Castle Knight Run
It is a 2D endless running game, so the knight runs forward on his own and the castle never ends.
Your goal is to keep going as long as you can and collect as many stars as possible on the way. The knight has limited health, and every trap he touches takes some of it away. The run is over when his health is gone or when the left edge of the screen catches up with him.
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The corridor keeps changing as you run. Blocks of stone rise from the floor and hang down from the ceiling to hold the knight back, and you have to steer him through the gaps between them.
The traps come in two kinds. Spinning blades, some long and some short, hang in the air, and spikes line parts of the floor and the ceiling. Even the lightest touch from either one costs health.
Stars float in different patterns along the way, and you pick them up just by running or flying through them. The knight moves at a slow, steady pace and the traps never appear out of nowhere, which makes this one of the calmer arcade runners. Obstacles come in a random order, so no two runs play out the same.
The hero is a little knight with an oversized helmet, and the castle around him is very large.
Quick summary
- The knight starts running through the castle at a steady pace.
- You jump and fly him past stone blocks, spinning blades and spikes.
- Stars you touch along the way add to your total.
- The run ends when his health runs out or the left edge of the screen overtakes him.
Key features
- The whole game is played with one mouse button.
- Holding the button lets the knight fly and stay in the air.
- Spinning blades and spikes on the floor and ceiling damage the knight on contact.
- Stone blocks rise from the floor and hang from the ceiling to block the way.
- The run never ends on its own and the obstacles come in random order.
Tips & tricks
- Watch the spinning blades most closely, since they are the most dangerous trap.
- The knight's body is bigger than it looks, so leave extra room when you pass a blade or spike.
- Try to float near the middle of the screen. From there you can move up or down quickly when the next trap shows up.
- Don't let a stone block hold the knight back for long, or the left edge of the screen will catch him.










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