About Cat named Soko
It plays like a classic box-pushing cat puzzle, with balls in place of crates.
The catch is that Soko can push but never pull. Once a ball rolls somewhere you did not want it, you cannot drag it back out. Walls block the way, so one careless push can leave a level unsolvable.
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Every level is a fresh grid with its own layout of balls, walls and target spots. Most of the work happens before you move, while you figure out the order of pushes that keeps every ball reachable. This makes it a slow, thinking kind of puzzle game rather than a reflex one.
Key features
- You play as a cat named Soko who moves around a grid.
- Each level asks you to push every ball onto its target spot.
- Soko can only push balls, never pull them.
- Walls and dead ends turn each grid into a planning job for your brain.
Tips & tricks
- Look over the whole grid before your first move and work out which ball should go first.
- Never push a ball into a corner unless that corner is its target, since you will not be able to get it out again.
- Keep a clear path behind each ball so Soko can still get around to push it from the other side.










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