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Classic Corners

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In Classic Corners you move your pieces across the board and try to fill your opponent's home corner before they fill yours.

Plays
53
Rating
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Works on
Desktop and mobile

How to play Classic Corners

Desktop

Check the instructions in the game for the controls.

Mobile and tablet

Classic Corners works on phones and tablets. It is played in portrait orientation.

About Classic Corners

The pieces are checkers, and each side starts packed into its own corner, called the house.

You win by moving all of your pieces into the opponent's house. If both players get every checker into the other house at the same moment, the game ends in a draw.

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There is a time limit on leaving home. You have 40 of your own moves, which is 80 moves for both players together, to get every checker out of your own house. After your 40th move, putting even one checker back into your own house loses you the game.

Playing alone, you face a computer opponent. Like the levels in a chess program, its difficulty goes from beginner all the way up to master, so you can start easy and move up as you get better.

The other mode is a 2 player match on one board. You and a friend take turns on the same device and see who gets their pieces across first.

Quick summary

  • You pick a mode, either against the computer or against a friend on the same board.
  • Both sides move their checkers out of their own house and toward the opposite one.
  • All your checkers must leave your house within 40 of your moves, and none can go back after that.
  • The first player to fill the opponent's house wins, and finishing at the same time is a draw.

Key features

  • It is a board game where you race your checkers into the opponent's corner.
  • The computer opponent has difficulty levels from beginner to master.
  • Two people can play against each other on one board.
  • A 40-move rule forces you to empty your own house in time.
  • Moving a checker back into your house after move 40 means an instant loss.

Tips & tricks

  • Get your last checkers out of your own house well before your 40th move so you are not forced into a bad move at the end.
  • After move 40, look at every move twice to make sure no piece steps back into your house.
  • Start the computer on beginner to learn how pieces get across the board, then raise the level.
  • Keep an eye on how close your opponent is to finishing, since a tie only counts if you both fill the houses at the same time.

Frequently asked questions

How do you win in Classic Corners?
You win when every one of your checkers is inside the opponent's house before theirs are all inside yours.
What is the 40-move rule?
All of your checkers must leave your own house within 40 of your moves, which is 80 moves in total for both players. If you put a checker back into your house after your 40th move, you lose.
Can the game end in a draw?
Yes. If both players place all their checkers in the opponent's house at the same time, it is a draw.
Can I play with a friend?
Yes. You can play against a friend on the same board and device, or play alone against the computer.

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