About Dusya and Lava
You steer Dusya through each maze in this animal themed Sokoban-style game.
Every level ends with a chase. A ball moves fast through the maze, and you need to get to the portal before it escapes, so the clock is always running while you work out your route.
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The crate moves follow Sokoban rules. You push crates to clear a path or open a way forward, and one careless push can leave a crate exactly where you needed to walk. That makes each maze a puzzle about the order of your moves as much as the moves themselves.
Lava is the main hazard. You have to route around it while you collect the keys each maze needs, and the time pressure means you cannot sit and think forever before acting.
Quick summary
- You start each level in a maze with crates, lava and keys.
- You push crates out of the way and collect the keys while staying off the lava.
- A fast ball is loose in the level and will escape if you are too slow.
- You finish the level by reaching the portal before the ball gets away.
Key features
- Crate pushing works like classic Sokoban.
- Lava blocks parts of every maze and has to be avoided.
- Keys must be collected to get through the levels.
- Each level is a race against the clock to catch the ball at the portal.
Tips & tricks
- Plan the whole route before your first push, since a crate in the wrong spot can block your way.
- Work out the order for grabbing keys early so you do not waste time doubling back while the ball runs.










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