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Ice Ball Run

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In Ice Ball Run you play a small dark dragon running right across a snowy landscape while a giant ice ball rolls after you.

Plays
73
Rating
No votes yet
Works on
Desktop and mobile

How to play Ice Ball Run

Desktop

Click the mouse to jump, and the dragon flies a short way through the air. Double click to do a double jump.

Mobile and tablet

The game works on phones and tablets in landscape orientation. Tap to jump and double tap for a double jump.

About Ice Ball Run

It is a ball game where the ball is the enemy, and you last only as long as you stay ahead of it.

The whole run in this arcade game comes down to speed. The ice ball always rolls at 330 km/h and you start at 333 km/h, so your lead at the start is just 3 km/h.

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Red barriers stand on the ground, and every one you hit takes 1 km/h off your speed. Small orange lanterns do the opposite and add 1 km/h each time you grab one. If your speed drops below the ball's 330 km/h, it slowly closes the gap and crushes you.

Falling is the other way to lose. The snowy ground has gaps, and now and then you reach a stretch of ice pillars with holes between them. Drop into any of those holes and the run is over right away.

My first three runs ran into every danger in turn. The first ended after 7 seconds in a gap, and the second after 35 seconds when I fell between the pillars. The third lasted almost a minute, but I hit so many barriers that I dropped to 322 km/h and the ball caught me.

Quick summary

  • You start at 333 km/h with the ice ball right behind you at a steady 330 km/h.
  • You run to the right, jumping over gaps, pillar holes and red barriers while collecting orange lanterns.
  • Each barrier you hit costs 1 km/h and each lantern adds 1 km/h.
  • The run ends when you fall into a hole or slow down enough for the ball to catch you.

Key features

  • You play a small dark dragon chased by a giant rolling ice ball.
  • The dragon can double jump and flies a short distance after each jump.
  • Stretches of ice pillars with holes between them break up the snowy ground.
  • One fall into a hole ends the run at once.
  • My best speed so far is 335 km/h.

Tips & tricks

  • Red barriers often come in groups of two or three, so clear the whole group in one jump instead of landing between them.
  • Grab every orange lantern you can reach. Without them the ball catches you sooner or later.
  • Keep an eye on how close you are to 330 km/h. Once you are below it, only lanterns can get you back ahead of the ball.

Frequently asked questions

What ends a run in Ice Ball Run?
Falling into a gap or a hole between the ice pillars, or getting caught by the ice ball after your speed drops below 330 km/h.
How fast is the ice ball?
It always rolls at 330 km/h, while you start at 333 km/h.
Can the dragon jump twice?
Yes. Double click, or double tap on a phone, for a double jump.

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