About Ludo Offline
The first player to get all four tokens home wins.
The main danger is getting caught. If you land on a rival token, it goes back to its starting base, and the computer players can do the same to you.
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This is the classic Ludo, the dice race that grew out of the old game pachisi. You play it offline, so a match does not depend on an internet connection. That makes it an easy pick from our family games when you want something everyone already knows.
The dice decide how far you can go, but you decide which of your four tokens takes the move. Choosing between pushing a leader toward home, bringing out a new token or chasing down a rival is what turns it into a brain game.
Quick summary
- You and your opponents each start with four tokens in a base.
- On your turn you roll the dice and move one token around the board.
- Landing on a rival sends that token back to its base.
- The first player with all four tokens home wins the match.
Key features
- It plays by the traditional Ludo rules with dice and four tokens each.
- You can play against computer opponents, and it also works as a 2 player game.
- Captured tokens go all the way back to their base.
- It runs without an internet connection.
Tips & tricks
- Your main goal is getting tokens safely back home, so do not leave a token close in front of a rival for long.
- When a roll lets you land on a rival, take it. Sending a token back costs that player a lot of moves.
- Look at all four tokens before you move. The best use of a roll is often not the token you moved last.










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