About Mini Springs
The slime can only move left and right, so every bit of height has to come from a spring.
Touch a spike or an enemy slime and the level starts over. Each level is a boxed-in room you can see in full from the start, so the puzzle is working out the order and timing of your bounces.
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There are two kinds of springs. Purple ones work as often as you like, while green ones vanish after a single bounce. You can keep steering the slime in midair, which decides where it lands after each launch.
Red spikes can sit on any flat surface. Red slimes patrol back and forth along the floor, and green slimes stay in one spot and fire projectiles. Not every spring is safe to use either, because some of them are traps.
The story is simple. Slimes have spent years at the bottom of the food chain, and this one has found springs that let it bounce out of its dangerous surroundings toward a new world and maybe a new life, which makes this a small escape tale.
This is a short skill game that you can beat in less than 20 minutes. For an extra challenge, there is also a Speedrun mode.
Quick summary
- You control a purple slime that can only move left and right.
- Springs launch you upward, and you steer in the air to choose where you land.
- Reaching the little flag clears the level and takes you to the next one.
- Touching spikes, enemy slimes or their projectiles sends you back to the start of the level.
Key features
- Purple springs can be used again and again, but green springs break after one bounce.
- Red slimes patrol, green slimes shoot, and red spikes cover flat surfaces.
- Small, boxed-in levels drawn in pixel art show everything from the start.
- Some springs are traps, so picking the right one matters.
- A Speedrun mode is there once the normal levels feel easy.
Tips & tricks
- Look over the whole level before you move, since nothing is hidden off screen.
- Save green springs for the bounce that really needs them, because you only get one use.
- Use midair steering to slip past spikes or line up the next spring.
- Watch a red slime's path and go when it is moving away from your landing spot.
- Work out which springs are traps before you touch them.










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