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REPO: Aim and Fire

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In REPO: Aim and Fire you line up one shot and bounce it around the level so it ricochets through several targets.

Plays
56
Rating
No votes yet
Works on
Desktop and mobile

How to play REPO: Aim and Fire

Desktop

Aim with the mouse or a joystick, then fire.

Mobile and tablet

REPO: Aim and Fire works on phones and tablets. Hold your device in portrait orientation.

About REPO: Aim and Fire

You play a bounty enforcer in a dystopian future, working your way through one zone after another in this shooting game.

The catch is that a single bullet has to take out more than one target, so firing straight at the nearest one rarely clears a level. What matters is the angle you pick, because the bullet has to chain from one target to the next.

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It is a first person shooter at heart, but each level plays more like a small angle puzzle. Every level lays out its targets in a different formation.

The levels get harder as you go, and the layouts need more planning before you pull the trigger. The game is split into separate levels you clear one at a time, which gives it a classic arcade rhythm.

Quick summary

  • You play a bounty enforcer clearing targets in dystopian zones.
  • In each level you study the target formation and pick an angle for your shot.
  • Your bullet bounces and ricochets so it can hit several targets in one go.
  • Clearing a level moves you on to a harder one with a trickier layout.

Key features

  • Shots bounce and ricochet instead of stopping at the first hit.
  • One bullet must hit multiple targets to clear a level.
  • Each level has its own formation of targets.
  • Difficulty rises level by level in this action shooter.
  • It plays in portrait on phones and tablets.

Tips & tricks

  • Trace the whole bullet path through every target before you fire, not just the first bounce.
  • Start from the angle that reaches the hardest target, then check which others sit on the same path.

Frequently asked questions

How do you clear a level?
You eliminate the targets with bounced shots, and your bullet has to hit several of them in one shot.
What changes in later levels?
The difficulty goes up and the target layouts need more careful planning.
Which way should I hold my phone?
The game runs in portrait orientation.

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