About Risky Way
It is an endless running game, so there is no finish line, only how far you get.
One fall ends the run and sends you back to the very start. The cube starts slow and keeps speeding up, and every gap and hurdle on the way is cleared with a well-timed jump.
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The speed does not always climb smoothly. In our runs the hardest moments came when the cube suddenly picked up a lot of speed out of nowhere. Around 230 km/h things got shaky for a while too, until we got used to the pace and it started to flow.
At 320 km/h the cube stops speeding up. From there the run comes down to focus and steady skill, and you can keep going for a long time as long as you do not slip. We found it a bit of a shame that the speed tops out there.
The background slowly changes color as you go, which we liked. The music is very relaxing, a calm contrast to a cube racing along at over 300 km/h.
If you fall, you can watch an ad to get an extra life and carry on instead of starting over. More obstacles show up the further you get, so a continue can save a long run.
Quick summary
- Your cube rides along a raised white platform and you jump over the gaps and hurdles.
- The speed starts low and climbs until it reaches 320 km/h.
- Falling off the platform ends the run, unless you watch an ad for an extra life.
- Without a continue you start again from the beginning and try to beat your score.
Key features
- It is a one-button hypercasual game, with a click on desktop and a tap on mobile.
- The track never ends, so a run lasts until you fall.
- The background slowly shifts colors as the run goes on.
- Relaxing music keeps the mood calm even at top speed.
Tips & tricks
- Look further ahead down the platform so you know what is coming. This helped us more than anything else.
- Be ready for sudden jumps in speed, since they are where most runs go wrong.
- If 230 km/h feels too fast, keep playing. The pace gets easier once your eyes adjust to it.
- After 320 km/h the speed stays the same, so stop bracing for more and just stay steady.
- Listen to the rhythm of the game and let it guide when you jump.










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