About Shaman Academy
It is a small RPG where the whole fight happens through the cards in your hand.
Every duel runs on a rock-paper-scissors system, so each play beats some cards and loses to others. On every turn you also decide whether to attack or defend.
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Battle Cards are your plain fighting cards and cover both attacking and defending. Spell Cards give you special powers, but they cost mana, which makes your mana supply the thing to keep an eye on.
Watching what your opponent plays is how you work out your own next move in this card-based adventure game.
Quick summary
- You start a duel with a set of Battle Cards and Spell Cards.
- Each turn begins with drawing a card.
- You then play a Battle Card or a Spell Card and choose to attack or defend.
Key features
- Cards follow a rock-paper-scissors rule, so every play has a counter.
- Spell Cards trade mana for special powers.
- Battle Cards handle both offense and defense.
- Reading your opponent matters as much as the cards you hold.
Tips & tricks
- Check how much mana you have left before you plan a Spell Card play.
- Learn which plays beat which, so you can counter instead of guessing.
- Track your opponent's choices over a few turns and use them to predict the next one.










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