About Sling Tomb 2D
Now a storm is pouring water down the shaft, and the only way out is straight up. In Sling Tomb 2D, your job is to get them out before the flood catches them.
Here's the twist. There's no slingshot to pick up. The creature is the slingshot, with stretchy arms that pull back and fling its whole body toward the next handhold. It makes this a quirky animal climber built around one springy move.
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Every launch is a small gamble between height and safety. Aim too low and the water keeps gaining. Aim too high and you might fly straight into a saw you never saw coming.
There are no fixed levels here. The goal is simply to climb as high as you can, and each run ends the moment you touch a trap or sink into the water. That makes it a pure arcade loop of "one more try" as you learn how the shaft is laid out.
The clean 2D art keeps the blue nodes and hazards easy to spot at a glance. Your coins carry over between runs, so even a short climb helps you save up for a new look.
The flood is coming and those creatures can't climb out on their own. Stretch, aim and let go, and see how far this little adventure can take you before the water rises.
Quick summary
- Fling a stretchy creature up a narrow tomb shaft before the water swallows it.
- Grab blue nodes on the walls to catch your breath between launches.
- Dodge spinning saws and flying arrows that guard the way up.
- Collect gold coins that also hint at a safe path upward.
- Spend your coins on fresh creature skins in the main menu.
- Push your climbing record a little higher with every run.
Key features
- A unique elastic launch where the character itself is the sling.
- Constant pressure from rising flood water.
- Deadly traps like saws and arrows placed along the walls.
- Coins to collect and unlockable skins to buy.
- Simple one-finger or one-mouse controls.
- A tall portrait view that fits phones nicely.
Tips & tricks
- Take a second to look at the next section before you launch, even with the water rising.
- Follow the coin trails, since they often point toward a safe trajectory.
- Don't always pull back as far as possible. A shorter fling is easier to control.
- Watch out for traps just above the top of the screen when you aim high.
- Grab coins only when they sit on your route, never risk a trap for one extra coin.










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