About Spike Dodge
Each cleared spike scores a point, and the run ends when you touch one.
Surviving as long as you can is the whole game. The world around you changes every 10 points, cycling through 9 backgrounds: Forest, Lava Cave, Ice Cave, Dark Cave, Desert, Green Cave, Mushroom Forest, Crystal Cave and Candy World.
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The look is a neon style with sharp shapes. What matters is timing: spikes arrive fast, and the double jump is your safety net for badly timed first jumps.
Quick summary
- Spikes come from the right side, and you jump over each one to score points.
- A second tap in mid-air gives you a double jump for wide spike groups.
- Every 10 points the background world switches to one of 9 new ones.
- Touching a spike ends the run, and your score is the number of spikes cleared.
Key features
- Double jump in mid-air for extra safety.
- 9 worlds that rotate every 10 points.
- Neon look with spikes rushing from the right.
Tips & tricks
- Save the double jump for moments when the first jump falls short.
- Keep your eyes on the incoming spikes, not on the background, since the world change can distract.










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