About Stickman Archer Duel
A clean headshot defeats a normal archer with one arrow. A miss gives the enemy a free shot at you.
The game starts gently with one archer, calm air and a full aiming guide. Wave by wave it adds wind, more archers, stone walls, moving towers, shielded and helmeted enemies, crowned bosses and a shot clock, while your aiming guide slowly fades away. Every archer you defeat restores some of your health, so accurate shooting is what keeps you alive.
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You and the enemy take turns. After your arrow lands, an enemy archer shoots back, then it's your turn again. While you pull the bow, a dotted aiming guide shows the first part of your arrow's flight, including the wind. A headshot defeats a normal archer instantly and three body hits do the same. Clear every archer in the wave to move on, pop bonus balloons for a Triple Shot, a Fire Arrow, a Shield or an instant Heal, and see how many waves you can survive.
Quick summary
- Drag back and release to shoot your bow.
- Take turns with enemy archers on stone towers.
- Land headshots to defeat archers in one arrow.
- Pop balloons for Triple Shot, Fire Arrow, Shield or Heal.
- Survive endless waves that get harder one step at a time.
- Beat a boss every fifth wave and chase your best score.
Key features
- Turn-based stickman archery with real arrow physics and wind.
- Endless waves with a smooth difficulty curve: one new challenge at a time.
- Up to three enemy archers per wave, taking turns so every fight stays fair.
- Shield bearers, helmet archers, rapid archers, moving towers and crowned bosses.
- Stone walls and a swinging crate that block your line of fire.
- Four bonus balloons that can turn a losing run around.
- An aiming guide that shrinks as you progress and vanishes in late waves.
- A shot clock and gusty wind for the toughest waves.
- Your best score is saved in your browser.
Tips & tricks
- Aim for the head. One clean headshot saves you two turns of enemy fire.
- Check the wind arrow at the top before every shot. A strong headwind needs more power or a higher arc.
- Lob a high, arcing shot to drop onto a shield bearer from above.
- Learn your distances in the early waves, before the aiming guide fades away.
- Shoot for a balloon when your health is low. Shield and Heal can save a run.
- Against a moving tower, watch one full up-and-down cycle before you release.
- Save a Fire Arrow for a boss or a helmet archer.
How the difficulty grows
- Waves 1–2: one archer and calm air. Learn how much pull each distance needs.
- Wave 3: the wind starts blowing and bonus balloons appear. The wind arrow at the top shows direction and strength.
- Wave 4: sometimes two archers at once, and sometimes a stone wall you have to shoot over.
- Wave 5: the first boss. Every fifth wave is a boss wave.
- Wave 6: shield bearers arrive and your aiming guide starts getting shorter.
- Wave 7: some archers stand on towers that move up and down.
- Wave 9: helmet archers join the fight.
- Wave 10: the shot clock starts at 9 seconds per shot and shrinks to 4 seconds. Run out of time and you lose your turn.
- Wave 12: a hanging crate swings up and down through the middle of the field.
- Wave 13: rapid archers fire two arrows per turn.
- Waves 14–20: up to three archers at once. They take turns, so only one shoots after each of your shots.
- Wave 20: gusty wind changes strength while your arrow is in the air.
- Late waves: the aiming guide disappears completely. Enemies also aim better and healing gets smaller the further you go.
Enemy types
- Archer: the standard enemy. One headshot or three body hits.
- Shield bearer: a shield covers the front of the body. Go for the head or drop an arrow over the shield.
- Helmet archer: the first headshot only knocks the helmet off. The second one counts.
- Rapid archer: purple and dangerous, fires twice per turn.
- Moving tower: the archer rides up and down, so you have to time and lead your shot.
- Boss: a big crowned archer with a lot more health. Bosses aim better and hit harder, and one headshot is not enough to finish them.
Bonus balloons
From wave 3, a balloon sometimes floats up between you and the enemy. Hit it to pop it. Your arrow keeps flying after the pop, so with the right line you can grab a bonus and hit the enemy with the same shot.
- Green x3, Triple Shot: your next shot fires three arrows in a small spread.
- Orange F, Fire Arrow: your next arrow burns through shields and helmets, deals double body damage and defeats any normal archer with a headshot.
- Blue S, Shield: a bubble around you blocks the next enemy arrow.
- Pink +, Heal: restores 30 HP right away.









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