About Stickman Archery 2 Player
One of you stands on the left tower in white, the other on the right tower in red.
Every round puts you on new towers at new heights, with fresh wind and sometimes a wall or a swinging crate between you. You fire one arrow per turn, so nobody can rush: each shot is a calm moment of aiming while the other player watches and waits for their reply. A single arrow to the head ends the round on the spot.
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Before the match you choose how long it lasts and how much help you get with aiming. Play a quick one-round decider or a longer best-of match, and win enough rounds to take the match.
Quick summary
- Two players share one device and take turns.
- Player 1 shoots from the left, Player 2 from the right.
- Win a round by bringing the other archer down.
- First to the chosen number of round wins takes the match.
- Rematch with one tap when the match is over.
Key features
- Local multiplayer for two, no accounts or second device needed.
- Fair rules for both sides: the same damage, the same wind and the same time to aim.
- The starting player switches every round.
- Random tower heights and distances, so no two rounds play the same.
- Walls and a hanging crate that can block a direct line.
- Bonus balloons that go to whoever pops them first.
- A 12-second shot clock keeps the match moving.
- Three aim guide levels for beginners, regular players and experts.
Tips & tricks
- Watch your opponent's shots. Their misses tell you how the wind is pushing arrows this round.
- A headshot ends the round at once, so a careful aim at the head is worth more than a quick body shot.
- A balloon between the towers is a gamble: popping it can give you a Fire Arrow or a Shield, but it may cost you your line to the opponent.
- A Shield bubble absorbs one arrow, which can win you an extra turn in a close round.
- If a wall stands in the middle, try a high lob instead of a flat shot.
- Don't run out the clock. A shot that runs out of time is lost, and your friend shoots next.
Match setup
- Rounds to win: pick 1 for a single decider, 3 for a regular match or 5 for a long rivalry.
- Aim guide: Full shows a long dotted line, Short shows only the start of the flight, Off leaves every shot to your own judgement.
- Your choices are remembered for the next match.









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