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Tiny Chick

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In Tiny Chick you charge up a baby chick's jump and launch it through gaps in pillars, trying to get as far as you can.

Plays
42
Rating
No votes yet
Works on
Desktop and mobile

How to play Tiny Chick

Desktop

Hold the left mouse button or the Spacebar to charge the jump, then let go to launch the chick.

Mobile and tablet

Tiny Chick also runs on phones and tablets, so you can play it as a mobile game. Turn your device sideways, since it plays in landscape.

About Tiny Chick

It is an endless arcade game, so there is no finish line, only your personal best to beat.

Every jump has to carry the chick through the gap and land it safely on the other side. Touch a pillar or drop to the ground before you reach one, and the chick is knocked out and the run starts over.

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The chick can't fly because its wings haven't grown in yet, so it uses its strong legs to launch itself into the air. The chick and the world around it are made of blocky voxel shapes, seen from a 2.5D view.

The gaps sit high or low, and the pillars can come close together or far apart. That means every jump needs a different amount of power. You can take as long as you like to line one up, but each launch is final once you let go.

The idea is close to Flappy Bird, only calmer, since nothing forces you to jump before you are ready. Coins come in as you get farther, and you spend them on new looks for your chick. They change only its appearance, not how it jumps.

Quick summary

  • You guide a baby chick past an endless line of pillars, each with one gap in it.
  • For each pillar you charge a jump, release it and hope the chick clears the gap and lands on the far side.
  • Your score is the number of gaps you get through, and you earn coins the farther you go.
  • Hitting a pillar or landing short ends the run, and you start again to beat your best.

Key features

  • You play a flightless baby chick in a voxel-style animal game shown in 2.5D.
  • The whole game runs on one action, charging and releasing a jump, which makes it a simple tap game.
  • Gaps change height and pillars change spacing, so each jump needs its own amount of power.
  • There is no time limit on lining up a jump.
  • Coins buy cosmetic changes for your chick.

Tips & tricks

  • Check both the height of the gap and the distance to the pillar before you start charging.
  • Don't undercharge. A jump that is too short drops the chick on the ground before the pillar, and that ends the run.
  • Use the fact that nothing rushes you. Wait until the jump is planned, because you can't take it back after you let go.
  • Coins only change looks, so spend them on whichever chick you like without worrying about missing an advantage.

Frequently asked questions

What ends a run in Tiny Chick?
The chick is knocked out if it hits a pillar or lands on the ground before reaching the next pillar.
Does Tiny Chick ever end?
No. It is an endless game, and the only goal is the highest score you can reach.
Do coins make the chick jump better?
No. They only change how the chick looks.

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